Stone_Sermon

room 20 ECHOES

Location: Kandos, New South Wales, Australia

This project is supported by the NSW Government through Create NSW.


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The Echoes


the so-called external world

life forms and chemistries rushing in and out of us

(un)bounded by our skin

where does the body start and end

geology as a form of time travel

looking at a four dimensional expression of time

flatlands

falling through time

everything within our circle is affected by what each one of us does

hold the stone

stone as a means of communication

the stone is only the vessel

and 8 more echoes…
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Other walks nearby

IAP studios

IAP studios

free
Mount Wilson Music Soundscape Walk

Mount Wilson Music Soundscape Walk

This music soundscape walk was created by composer Tristan Coelho and harpist Emily Granger during their time as Artists in Residence at the Mount Wilson Old School. This walk is a collection of pieces that are directly inspired by specific sites in the area. You'll hear rich and lush musical depictions of the natural environment incorporating field recordings, harp, live and sampled piano from the community hall, loops, synthesisers and guitar effects pedals. Starting from the Old School, you have two directions of travel: one towards Du Faurs Rocks Lookout and beyond to Pheasants Cave, the other back down The Avenue and left on Wyndham Ave towards Waterfall Track. You can stream the walk directly or download it to your device before setting off. A pair of good headphones is highly recommended. Although it's recommended to do this sound walk on foot, you can still explore the various pieces of music from the comfort of your own home by either: – heading to soundcloud.com/tristancoelho/sets/mtwilsonsoundwalk – or clicking at the top right of the ECHOES app after the sound walk has loaded, turning 'Autoplay' off and then selecting a track. Enjoy exploring the areas and the sounds that emerge. Please feel free to get in touch with us by email at tristan@tristancoelho.com Check out more of our work at: tristancoelho.com | emilygranger.com All music for this project was recorded and produced in The Old School, Mount Wilson.
free
School Memories

School Memories

School Memories begins near the furthest carpark entrance to Blaxland High School, located in the lower Blue Mountains region. At a leisurely pace, walk along the outside of the high school to discover the many sounds of the school environment and recall your own personal times when you were a student. This project takes us on a short audio journey of walking through a school (along the outside of the public high school) and re-experiencing the sounds of the school grounds and classroom. You will explore the variety of sounds associated with school and reminisce on your own time there when times were simple. As an ex-student from Blaxland High School, this holds deep meaning to me, I had many amazing and emotional experiences, and of course miserable, but have come to truly appreciate the beautiful moments of school and you will too. The true meaning of the variating sounds and atmospheres of this project will be interpreted differently from person to person as we have all had different types of experiences in the school environment. Canadian electroacoustic composer Barry Truax (2001) suggests that “the way in which a sequence of sound is structured determines the type of meaning, or levels of meaning, it communicates, provided the listener has the appropriate tacit knowledge to decode it” (p.177). In this project, we all possess the knowledge to understand the meaning of the sounds and all the sonic components due to the commonality of school that is shared by almost every person. This provided me with a clear fundamental basis and goal to gather the relevant audio to construct a project that illustrates the meaningfulness of the arrangement of sound and how it can affect the listener. It is structured in a way where the meaning of the project is amplified the more you discover and remember the sounds of the school environment, which can be led by your interpretation. The audio of the school children's ambience during their break times as well as audio of a teacher talking to his class creates thick background layers in the project that immerses us into the audio. These are driving forces in the school soundscape that draws us to be conscious of and think about our own experiences in school. The initial chaos of the sound of kids in the school environment is dampened by the calming and peaceful sounds of the birds in the Blue Mountains, adding an extra atmospheric layer and illustrating the tone of the project, which may be interpreted in your own manner. To complete the atmospheric layers, a short and gentle musical composition is utilised to evoke emotion and support the ambient soundscape. The project is portrayed with the familiar sound effects of an everyday school student's life. I recorded a wide variety of sound effects that illustrate the time during school to transport you back into your time there. Some sounds including writing on paper, laughter, typing, and bag zippers are highlighted to position you in a space where you feel as though you are back at school. Is it enjoyable? Is it bad? What did you find pleasant about school? These will be the types of questions you will ask yourself when walking through the project, making you conscious of your past and reminisce on the memorable times of school. The image you will have in your head whilst walking will be led by your imagination and interpretation to make the soundwalk truly your own. The project attempts to remind you of the memorable and enjoyable times of being a school student and to reminisce on those times. This provides a unique and interpretative listening experience, where every listener will have many different experiences to think about, causing you to appreciate the times you had. Enjoy the walk along the outside of Blaxland High School and appreciate the enjoyable memories! References: Truax, B. (2001). Acoustic communication (2nd ed.). Greenwood Publishing Group. Additional sound effects recording: Declan Muller, Dylan Perera, Jonathan Remfrey
free
Tracing Box Hill's hidden water story

Tracing Box Hill's hidden water story

How can an appreciation for water be grown within a community that already benefits from a recycled water system? A guide to uncover and reveal Box Hill's hidden and concealed water story. Layering sound and visual traces of an underlying dynamic system of processes and flows with the immediate and future construction of Box Hill to enhance the relationship between the community and a greater sense of place within the localized recycled water system. New and sudden developments present a unique set of challenges for residents and visitors that are not always as obvious and become frequently overlooked and buried beneath concreate and manicured gardens. Many become unaware of the underlying characteristics and temporal flows that have been shaping and sustaining the underlying landscape before human alteration and in turn, allowing such freedoms with water usage across the estate. Many fall into the predetermined set of experiences and activities planned and setout by developers leaving little need to stray away from popular gathering places. This walk aims to guide people away from the immediate structures and encourage an act of searching and following for traces of water through sound and subtle hints to begin to trace and uncover a heavily concealed landscape restricted by a growing urban environment. The following sounds have been collected during and after periods of rain when few of us venture out and take our walks. By blending what is heard and what is seen, you'll begin to visualize a past landscape that can subtly be traced and exposed to form a greater appreciation and connection to the local water system.
free
34 Tuckwell Rd Ghost Structure

34 Tuckwell Rd Ghost Structure

During my daily afternoon commute, I took particular note of the fact that the bus route always passed by an empty lot on Tuckwell Road, near where I would get off. This piqued my interest, sparking an internal series of questions. Why is the lot empty? Was there ever a house here? If so, what was it like? A quick internet search gave me the general details. 34 Tuckwell Road. There was once a house here, up until its demolition around 2008, and from then on the lot had been sold to various real estate agencies. Beyond that, however, information was scarce. The more I looked into the mystery of this block of land, the more the inspiration grew for this program. I was eager to imagine the story this lot told; what memories it held, the lives it had facilitated, and the kind of people who had once called it home. Eventually I had reached my limit - I needed to create some portrayal of this story. This Echoes walk is exactly that. I created a ‘ghost structure’ of sound - my interpretation of the noises that may have once emanated from the house that once stood at 34 Tuckwell Road. I wanted this walk to convey the memories that this house held, through the sonic footprint of an imaginary family who may have once lived here. These sounds represent this family’s highs, their lows, and the everyday mundane that has long since faced erasure. This walk takes the form of a home layout, travelling through various rooms within the ghost structure, allowing for a sonic glimpse into the past, while a nostalgic and retrospective soundtrack consisting of sombre guitar chords and gentle synth pads washes through the background. I composed and recorded the backing track to set the tone of the walk - with heavy reverb and delay to create this sense of looking back in time, reflecting on the emotions of the land’s former residents. The walk begins in the *imaginary* front yard, where would have once stood a driveway. We hear the sounds of members of the family as they enter their car, and start the engine, with muffled interjections from their favourite radio station. The elements of this Echo all came from sound recordings of my car with a Shure SM57. I placed the microphone on a stand as I started my engine and let it idle, before switching it off. This was layered with tracks of the doors opening and closing, as well as a recording of the radio taken from outside the car (which ran through a low pass filter to create a muffled sound). The roar of the diesel engine fades as we approach the front door, and we are met with the sound of heavy, exhausted footsteps, nearing the front verandah. We observe as we hear the first of the lows; the sounds of somebody entering the house after a long and tiring day. The jangle of their keys, the clacking of the latch, and their weary sigh as their belongings thud to the ground. These elements were all recorded with a handheld Rode reporter mic, as I wanted a dynamic mic to capture the loud peaks of the door latch. Contrastingly, as we head further into the house, we experience the joy of the whole family cheering on their favourite football team, as they crowd around the TV in their living room. These recordings were taken with a Sennheiser shotgun mic, as I wanted to capture the general noise and atmosphere of the room rather than an isolated directional sound. As we walk past the living room we approach the dining room, where the parents of the family engage in cheery conversation, while they clean up and organise shopping and cutlery. This was composed of a single track taken with an SM57. Following a sharp right turn from the dining room, we enter the kitchen, where we experience a layered atmosphere of kitchen noises, while a member of the family sneaks around, presumably preparing a midnight snack. This was potentially the most complex zone to create, as it required the most creative manipulation. The sound is backed by the hum of the fridge, we take a journey around various appliances in the kitchen. In order to make the sound more audibly distinguishable, I arranged several glass bottles next to each other on the fridge’s door shelf, which rattle when the fridge is opened. Additionally, the microwave sounds consist of two tracks, which were recorded simultaneously with two microphones; one capturing the beeps and door sounds, while the other captured its low hum. Beyond the kitchen we pass the door of a teenager’s bedroom, as he sits inside it practising the guitar. The blaring volume of the amp warrants an irritated response from the teenager’s mother, as she repeatedly shouts at him to turn it down. The guitar sounds were recorded with an SM57 sitting about two metres away from the amp’s speaker, and the audio was once again processed with a low pass filter, in order to mimic the sound of an amp behind a closed door. I captured my own mother’s irritated shouting with the same microphone, along with the door knocking. These elements were panned to opposite sides of the stereo field in order to create a greater sense of spatial immersion. Listen carefully for all the details for full immersion, best walked at around 1.5km/h, enjoy!
free
Audio Cultures: Street Sounds And Where To Find Them

Audio Cultures: Street Sounds And Where To Find Them

The audio represented here may not reflect the nihilistic topics discussed within the voice overs, however the audio was recorded with the intent of finding tangible sounds which were unique and provided an experience for the listener. Walking around the streets to look for unique sounds was a difficult task as it is just… the street. However, leaving empty-handed was not an option, so an attempt was made, if that. Listening back on the recordings after having sourced them; it became clear that something tangible had arisen from recordings of sounds which to the layperson, are monotonous and ordinary. Listening back on the recordings made me realise that I paid more attention to these sounds when recorded, and being played back on a laptop. I started to understand that I took notice of the sounds and their unique properties far better than when I was listening to real sounds outside. The sounds became so much more prominent from a laptop and I wondered why. It was a mystery to me but I knew that if I was gonna get anywhere with this endeavour, then I needed to pursue and find out why. The funny thing was that I approached this project, working on it without a clear goal in my head, I worked and worked with only the tangible idea that sounds that are recorded and played back sound more fresh and bright in our minds than sound from the original source. I constantly questioned it. The question eventually the goal, finding out why. I decided to lay out the sounds normally, to give the listener a realistic soundscape of walking through a rural street. I wrote some synthesiser lines to keep the listener reminded that this was still a recording and not the real sound. I used a voice over to guide the listener to what they should be listening to, but kept it devoid of voice in moments where I wanted the listener to have moments of self-discovery. However, I still needed to guide the listener otherwise the point of the mix would have been misjudged completely. What the audio works is trying to say is slightly meta in the fact that it criticises the way in which media interjects it’s way into our lives and drags our attention away from the real world, even though the piece of work which is criticising this notion is still, without question; a piece of media in itself. I find it strangely ironic that it is a piece of media which is warning listeners about the dangers of media. – However, this statement proves the point as it took a piece of media to warn and make others understand this, thus proving the media's influence. The recording methods were simple, leaving the microphone in omni-directional for ambient sounds and cardioid for specific sounds. I utilised MIDI for instruments, specifically using lead synths and organ synths. Lead for the more mechanical sounds which were an attempt to bring across the point that media is something derived from technology. The organ synth was a combination of sorrowful chord progressions with a slight transition to mystery, an attempt at retrospect and also a way to prime a response in the listener. The response being one of wonder and awe, in the section where it is stated that the human brain has been trained like that of a dog, to breathe in media like it is air. This project represents our humanity, culture, and what we have become and transitioned into. It may be a critique, however it is not a call for revolution, more of a statement saying that this is how things are from now, and how they will continue to be.
free
The Ankle Walk

The Ankle Walk

A walk exploring the stories of water through the perspective of the ankle When you put all your attention to the ankle scale, stories of water are reavealed in their most direct nature. Erosion becomes more apparent, infrastructure systems are easier to distinguish and the failure of planning and designs becomes very apparent. these can all help the walker to experience a walk that offers more in terms of both enjoyment and education.
free
Hornsby Heritage Walk

Hornsby Heritage Walk

This is an audio guided historic walking tour of the business and retail precinct of Hornsby, and it highlights the rich social and cultural past within Hornsby Shire. It is an easy grade walk which takes approximately 90 minutes to complete or can be split into two shorter walks (e.g. the east and the west side of the railway station). We hope you enjoy experiencing Hornsby’s buildings, parks and monuments of significance and learning about some of the stories behind them. All images are from Hornsby Shire Recollects: https://hornsbyshire.recollect.net.au/pages/contact The sound clip of the Hornsby Water Sculpture at stop four belongs to Youtube user eatenbywords: https://www.youtube.com/watch?v=w7XRcJz9Mn0
free
Tascott hill

Tascott hill

This walk is an interactive auditory experience that incorporates the unique abilities of spatial audio systems to allow users to become a part of the music-making process. By laying out musical elements or ‘stems’ around an environment, the user can control how the music sounds, triggering different sounds at different times to create unique sonic experiences for each user and each walk. As the user ascends the hill, musical elements are introduced, allowing the user to control the complexity of the music by moving up and down the environment. The user gets a growing sense of unease and anxiety within the walk as they ascend, the overlapping musical layers clashing and building tension, mirroring the physical nature of a sloping landscape, topped with a calm and serene plateau at the peak of the hill serving as a respite from the unfamiliar alien sounds heard along the walk. The sound of birds at the peak is the only natural sound in the whole piece, reaffirming its role as a representation of familiarity and comfort. By deliberately creating phase interference, unique relationships between sound sources are created, leading to even two walks along the same path creating novel experiences as when specific sounds are triggered affects how the phase of one sound source interacts with others. As the user approaches the bottom of the hill, the first musical layer comes in: a smooth gliding synth with slight distortion and a lilting quality, setting the mood for the walk. All of the sound sources have a slow attack and are generally nonrhythmic, which allows for unique spatial timings of each sound without creating an unpleasant beat misalignment. This is an aspect that differentiates spatial compositions from more traditional ones, where not only is the experience different for everyone in an emotional sense, but also is literally unique because the user has input into the sequence in which the audio is presented. As the user continues up the hills, multiple different synth layers play and begin to overlap, creating a creepy ambient atmosphere. The walk is designed to be completed slowly, taking time to walk back between different sections to create new and interesting combinations of sound sources, listening to them repeat and interact with the others at different timings to create entirely new moods. Once the user has reached the peak of the hill, the walk can also be done backward, juxtaposing the rising tension of walking up the hill with a slow descent, beginning at the epoch of all the sound sources and slowly removing layers until the user is left with only a single, creeping synth at the base of the hill, now mirroring the birds at the crest of the hill, creating a sense of finality and rest from the chaotic sounds of the walk. This walk aims to be a bridge between the physical reality of movement through a space and the sensory reality of sound design and musical composition. The audio of the walk serves as an auditory reconstruction of the physicality of climbing a hill, with the crest and the bottom being more calm and stable, whereas the journey up the hill, specifically the middle has the most physical motion, which the walk auditorally reflects through the increasingly complex musical layers. In addition, the inherent intractability of a spatial audio medium permits a unification of physical movement in space and subjective emotional experience, brought about by auditory experience, such as how the speed of the walk influences the subjective emotional experience; a fast walk up the hill is quick and intense, while a slow walk permits more time between the introduction of new elements, creating a less jarring experience.
free

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