Collision & Conflict

10 ECHOES

Specially created music, sound & spoken word animating the Northumbrian landscape along Hadrian's Wall. For more information and route please visit https://www.greencroftonthewall.com/collision-and-conflict

Hidden-By-The-Wall

By :zoviet*france:

The hidden, often inaudible sounds around Walltown interwoven with lost sounds from the past and the wind singing through harp strings on top of the crags.

Recorded sounds in the order that you’ll hear them: Opening the gate out of Walltown car park to cross the Military Road to the walk down to Thirlwall Castle. Imagined rocket engine test firing at Spadeadam. Wire fence humming and rattling in the wind, Rabbit Heugh. The crackle of tiny bubbles from damp, expirating moss, Walltown Crags. Dead leaves on a young oak tree, Horsetail Ponds – the only leaves to have remained on the trees there, despite the winter storms, are on the young oaks. The outflow from Horsetail Ponds draining into the culvert. Wind harp twang followed by walking in a circle by Horsetail Ponds. A descent into sub-aqua subsonics: dropping a hydrophone into Horsetail Ponds followed by the subsonic cracking of ice and wind booming across the ice, Quarry Lake, recorded with a geophone. Wire fence humming and rattling in the wind, Rabbit Heugh (processed) and the crackling of electromagnetic activity in the ionosphere generating very low frequency radio waves captured at Walltown Crags – each click is a bolt of lightning somewhere within a 2000 mile radius. Wind harps, Walltown Crags. Steam train, recorded by Kit Haigh's dad, Peter Haigh Throughout: occasional water boatman stridulation from Horsetail Ponds.

Composition and original recordings by :zoviet*france:

1 sound

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Other walks nearby

On the Dunes at Mawbray Banks

On the Dunes at Mawbray Banks

Wigton
Explore the sand dunes and beach on our guided audio walk. This sound walk aims to highlight the unique wildlife on Mawbray dunes, the conservation efforts to protect this rare habitat, and the history and experiences of local communities! The full walk is circular, approximately 2.3km long, and should take around an hour to an hour and a half to complete. It includes uneven ground and unfortunately is largely inaccessible for wheelchair users. We have cattle, and ground nesting birds on site, so please keep your dogs under close control. Please download the walk to your phone before you come to the starting point, which is the Mawbray Banks car park, and make sure you allow Echoes to use your location to trigger the sounds as you walk along. It is designed to be experienced through headphones, so make sure you bring yours with you. The walk begins at Mawbray banks car park, Mawbray. From the car park head north out of the gate and take the track left in the direction of the beach; the trail will guide you as you progress along the route. All instructions and guidance will be offered within the audio, following trails through the dunes and above the high tide mark on the beach away from the waters edge. However, if you are planning to walk further onto the beach always check the tide times before your visit. This walk is part of the Dynamic Dunescapes project, partnered with Cumbria Wildlife Trust and Solway Coast AONB. It has been created by Holly Stainton\*, X and .... alongside members of the community (x,x,x). Any feedback you have would be greatly appreciated; please get in touch at mail@cumbriawildlifetrust.org.uk.
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