
1 sound
We start the soundwalk on the path between the IMU and Dunn Meadow. Walk at a normal pace west down the path.
Keeping with the theme of this soundwalk, the goal of this soundwalk is to amplify the noises of humans plus their environment as much as possible. At the 0:33 mark, you will notice the sound of a spoon player, used as an example of a human interacting with the environment around them, projecting their sound into the air to echo off of surfaces not with this goal in mind, but to send a musical message to other humans.
Keep walking until you come across the second wooden bridge (this happens at around 1:00 in the recording). Cross it and keep making your way west toward Indiana Avenue. Once the road is reached, take the sidewalk south until you reach the end of the soundwalk at the Sample Gates.
Along the way you may have heard other examples of this human-environment interaction (passing conversation and the Student Building’s bell tower), but the walk ultimately culminates in the peak spot for this interaction: Bloomington’s Kirkwood Avenue. Try to hear for yourself the easily audible footsteps and distant conversations of the street as you look past the gates. Try to keep an ear out for their distant echoes as you continue back down campus and into Dunn Woods, where environment is the primary audio experience.
Created by: Meri Crowe, Lynn Perrin, and Beau Ransom
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