Rescue the Polar Bears!

room 7 ECHOES

Dymock

Your Arctic research team intercepts a distress signal—a family of polar bears is stranded on a drifting ice floe! The ice is breaking apart, and with temperatures dropping, they don’t have much time. The only way to send a rescue signal to the approaching icebreaker ship is to unlock a secured radio system. But the rescue frequency code is locked—you’ll need to gather intel from different parts of your Arctic church base to crack it.


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The Echoes


Check Point 1 – Story

Your Arctic research team intercepts a distress signal—a family of polar bears is stranded on a drif…

Check Point 2 – The Arctic Base

The radio system requires two things to unlock: 1. A single letter (e.g., A) 2. A 4-digit passcode …

Check Point 3 – Temperature Logs

You find an old research logbook on a table inside the church. As you skim through the pages, a ha…

Check Point 4 – Radio Frequencies

A radio receiver is found in a dusty corner of the base, but it’s out of tune. You adjust the freq…

Check Point 5 – Hidden Vault

Venturing through the overgrown graveyard, frost clings to the headstones as the cold wind howls aro…

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