Binaural Soundscape Compositions from the Sonic Arts Studio, Queen's University Canada (May 2026)

22 ECHOES

Location: Kingston, Ontario, Canada

Sonic Arts Studio
Sonic Arts Studio
Work from the Sonic Arts Studio of Queen's University in Kingston Ontario Canada
This is a collection of site-specific pieces produced with binaural processes, for headphone listening. The pieces were created by students of MUSC256, which is based in the Sonic Arts Studio of the Dan School of Drama and Music, a department of Queen's University in Kingston Ontario Canada. Kingston and Queen's occupy territories of the Anishenaabe and Haudenosaunee peoples, and we do all our work keeping foremost in mind the long histories of the people who formerly had villages and burial sites in the area where Queen's is located. Part of thinking about land is paying attention to specific sites over time, and these pieces are the result of a term's engagement with some places on and around the Queen's Campus. For students graduating, they leave behind their sonic traces in this Echoes walk.

Isabel Bader Walk

For this assignment I chose the my location to be the Isabel Bader centre, specifically the section of lake in front of Juniper’s café. I chose this location because I often go on walks to the lake by myself, and find it really calming and special. I recorded me walking along the side of the lake and looking at the water after leaving the café, and I walked on various types of surfaces, such as snow, rocks, concrete, and pebbles to create a variety of sounds. I also sat close to the water’s edge to record the flowing sounds of the water. I tried to narrate some of the sounds as I was inspired by a soundscape from a previous class, but I also kept moments without talking to add a variety of sounds and encourage the listener to listen intently to the backing sounds. I also chose this location because there was many background sounds, such as a busy road and the water flowing.

I tried to narrate some of my actions and describe the sounds as well as what I could see to help the listener create vivid imagery in their minds. However, I did not describe everything because I wanted the listener to still use their imagination and encourage every listener to paint a different picture in their minds.

I used the azimuth plugin on dearVR MICRO to move sound between the listeners right and left ears to create the sound of a 3D soundscape. I also added movement from left to right when cars drove path to imitate the change in sound direction as they moved past the listener. For my reflections fx, I chose to use a glass room for the first part of the audio as it made the wave audio sound very crisp. However, I later changed the room sound to brick so the audio sounded more like it was outside. There were no room settings that were outside so I chose these sounds because they also produced less muffled sounds compared to ‘drapes’ and ‘curtain’ room options. I set the focus to the maximum after a fade in at the beginning as I wanted the VR MICRO sounds to have the maximum affects. I also changed the elevation depending on where my position was relative to the water, for example at the end I climbed up some rocks and walked away.

1 sound

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